How to Kitesurf
September 11th, 2008
We would talk about the basic techniques in kitesurfing. Once you have mastered them, you would perform such an extremely things you wouldn't believe in; remember one rule, you are only limited by the sky!
You can begin kitesurfing by investing anywhere from $1000 to $3000 (USD), depending on the quality and age of gear you choose. A kite, board, harness, bar and lines are all that is truly needed (and of course wind), but you may require a life-vest (PFD), wetsuit, booties, gloves, hood, a couple of kites for varying conditions, etc. It is smart to seek advice from knowledgeable companies or individuals that specialize in kite instruction.
It is essential to choose and compile the equipment correctly. Most kites have 4 lines with the middle lines connecting to the edge that you inflate. One also needs to verify that the lines are not tangled and kite is properly positioned on the beach. A safe way to get going involves sitting or lying down with legs extended downwind in shallow water, then placing one foot then the other into the foot straps of the board while the kite is kept overhead in neutral position. Then, in a coordinated movement, the kite is dived toward the water into the power zone in the direction you intend to travel by pulling on the bar, generating speed and therefore lift and power in the kite, with the board initially pointing downwind. The rider is then pulled up out of the water and the board starts to plane downwind. The rider can then use their feet to steer the board across the wind and then edge into the water, which has the effect of acting like a keel. If the board is not edged into the water or a wave, the kite will pull the surfer in a powerful planing motion similar to wakeboarding.
A novice can turn by putting the kite up into neutral, stopping, sinking backwards into the water, then turning the kite in the opposite direction and starting again. A heel turn jibe is a quicker, more skillful turn that is executed by slowing down, flattening the board, then reversing the board flat on the water by bringing the rear foot around downwind to eventually become the new leading foot. The direction of the kite is then reversed, which swings the surfer's path in a half circle, centered on the kite. As the turn ends, the kite is flown over to be in front of the surfer again. Turns away from the wind steal lift. A poorly executed turn will "fly" the surfer, and is often followed by a tumble if the surfer can't put the board down at the right angle. It is important to use safety equipment like a deadman system where the kite lines can be detached from the surfer's harness quickly because the kite can unintentionally power up after tumbles and pull the rider under water or against objects at uncontrollable speeds. Safety knives are a must to quickly cut lines in the event of dangerous entanglements. After a tumble, detangling and re-launching the kite can be difficult. Experienced kite surfers try to keep the kite in the air. If the kite is only turned partially, or is not straightened at the right rate, a turning surfer can swing up and be dragged into the air by the kite, then get hurt when he recontacts the surface. Even in water, flying a power kite can be a brutal contact sport. The kite is usually 20 to 27 meters (60 to 100 ft.) in the air, and a careless turn in high winds can easily swing one five meters (two stories) into the air and down to an uncontrolled impact.
You should know that controlled flying is feasible and one of the greatest attractions of the sport, but it is more tricky and dangerous. Flying occurs when the momentum of the surfer pulls the kite. Before jumping, the surfer builds up as much tension as possible by accelerating and strongly edging the board. Then in controlled, straight flight, the kite is snapped to an overhead position, as a rule just as the surfer goes over a wave. The kite must then be quickly turned to glide in the direction of motion, usually into the wind. A large variety of maneuvers can be performed while jumping such as rotations, taking the board off one's feet etc. Jumping has associated risks and as such riders need choose locations with suitably sized downwind clear areas usually referred to as the downwind buffer zone. Much cause for litigation has come about due to riders not exercising due care when jumping and placing the public at risk or themselves should they land on hard objects.
Board grabs are typical widespread tricks performed while a rider is jumping or has gained air from popping by grabbing the board in a number of positions with either hand. Each grab has a different name dependent on which part of the board is grabbed and with which hand it is grabbed by. Rear hand grabs are known as Crail, Indy, Trindy, Tail, Tailfish and Stalefish; while front hand grabs are known as Slob, Mute, Seatbelt, Melon, Lien and Nose. Names originate from other board sports like skateboarding and snowboarding, such as Tindy and Tailfish. What's more, an amount of grabs can be combined into one trick. A rider may carry out a tail grab going to indy, where they move their rear hand from the back of the board to the middle the toe side edge.
You can begin kitesurfing by investing anywhere from $1000 to $3000 (USD), depending on the quality and age of gear you choose. A kite, board, harness, bar and lines are all that is truly needed (and of course wind), but you may require a life-vest (PFD), wetsuit, booties, gloves, hood, a couple of kites for varying conditions, etc. It is smart to seek advice from knowledgeable companies or individuals that specialize in kite instruction.
It is essential to choose and compile the equipment correctly. Most kites have 4 lines with the middle lines connecting to the edge that you inflate. One also needs to verify that the lines are not tangled and kite is properly positioned on the beach. A safe way to get going involves sitting or lying down with legs extended downwind in shallow water, then placing one foot then the other into the foot straps of the board while the kite is kept overhead in neutral position. Then, in a coordinated movement, the kite is dived toward the water into the power zone in the direction you intend to travel by pulling on the bar, generating speed and therefore lift and power in the kite, with the board initially pointing downwind. The rider is then pulled up out of the water and the board starts to plane downwind. The rider can then use their feet to steer the board across the wind and then edge into the water, which has the effect of acting like a keel. If the board is not edged into the water or a wave, the kite will pull the surfer in a powerful planing motion similar to wakeboarding.
A novice can turn by putting the kite up into neutral, stopping, sinking backwards into the water, then turning the kite in the opposite direction and starting again. A heel turn jibe is a quicker, more skillful turn that is executed by slowing down, flattening the board, then reversing the board flat on the water by bringing the rear foot around downwind to eventually become the new leading foot. The direction of the kite is then reversed, which swings the surfer's path in a half circle, centered on the kite. As the turn ends, the kite is flown over to be in front of the surfer again. Turns away from the wind steal lift. A poorly executed turn will "fly" the surfer, and is often followed by a tumble if the surfer can't put the board down at the right angle. It is important to use safety equipment like a deadman system where the kite lines can be detached from the surfer's harness quickly because the kite can unintentionally power up after tumbles and pull the rider under water or against objects at uncontrollable speeds. Safety knives are a must to quickly cut lines in the event of dangerous entanglements. After a tumble, detangling and re-launching the kite can be difficult. Experienced kite surfers try to keep the kite in the air. If the kite is only turned partially, or is not straightened at the right rate, a turning surfer can swing up and be dragged into the air by the kite, then get hurt when he recontacts the surface. Even in water, flying a power kite can be a brutal contact sport. The kite is usually 20 to 27 meters (60 to 100 ft.) in the air, and a careless turn in high winds can easily swing one five meters (two stories) into the air and down to an uncontrolled impact.
You should know that controlled flying is feasible and one of the greatest attractions of the sport, but it is more tricky and dangerous. Flying occurs when the momentum of the surfer pulls the kite. Before jumping, the surfer builds up as much tension as possible by accelerating and strongly edging the board. Then in controlled, straight flight, the kite is snapped to an overhead position, as a rule just as the surfer goes over a wave. The kite must then be quickly turned to glide in the direction of motion, usually into the wind. A large variety of maneuvers can be performed while jumping such as rotations, taking the board off one's feet etc. Jumping has associated risks and as such riders need choose locations with suitably sized downwind clear areas usually referred to as the downwind buffer zone. Much cause for litigation has come about due to riders not exercising due care when jumping and placing the public at risk or themselves should they land on hard objects.
Board grabs are typical widespread tricks performed while a rider is jumping or has gained air from popping by grabbing the board in a number of positions with either hand. Each grab has a different name dependent on which part of the board is grabbed and with which hand it is grabbed by. Rear hand grabs are known as Crail, Indy, Trindy, Tail, Tailfish and Stalefish; while front hand grabs are known as Slob, Mute, Seatbelt, Melon, Lien and Nose. Names originate from other board sports like skateboarding and snowboarding, such as Tindy and Tailfish. What's more, an amount of grabs can be combined into one trick. A rider may carry out a tail grab going to indy, where they move their rear hand from the back of the board to the middle the toe side edge.











